Everytime I click Quick Game in Multiplayer, and someone starts talking, I freak out, because I don’t want to plug my mic in, I don’t want to start an xbox party just so I can avoid hearing people.
I just want to cry in a corner in shame, so I leave the game, wait like 5 minutes, and join a new one, and hope to god it doesn’t happen again.
Idk about Xbox, but at least on PC you can in fact disable voice chat completely. Just go to multiplayer options and select it from there. Should be possible?
I really rarely have random people talking over the microphone, most of the time they’re cool, sometimes they’re jerks. Best one was this dude who had his microphone on ‘always on’ and there was a war going on behind his back or sth (maybe a tv on? plus just a general fhglkjhdsöghlsasSGROOOOOSCHSHHH because it was just so LOUD) so we were like DUDE turn it off you don’t have to have it always on and he’s like “it’s not so loud so deal with it”
WHAT
XD So we laughed our asses off, muted the chat and in a display of dishonorable retaliatory insider mentality refused to revive him when he went down. He was gone the moment the run ended. Mwahaha.
Another good one was during a silver run, I’m learning to snipe with my geth infiltrator and my friend was clearing out a spawn point at the other end of the map. It’s wave one, halfway through and going down fast. A volus adept goes down at a third corner of the map - and this is Dagger so it’s FAR AWAY so I was a bit hesitant to leave my safe corner with my flimsy infiltrator, esp. as the others were closer. I asked my friend what it looks like, and she said the fourth guy is already going so I was like alright and kept sniping (IT’S HARD FOR ME OKAY XD)
So the fourth guy seems to take forever but I didn’t pay attention because hey wave one and at this point it was already almost over. So wave finishes, everyone’s up, I’m not sure if he did get the revive or not… suddenly disembodied voice:
“NOOBS IF SOMEONE GOES DOWN YOU GO AND REVIVE THEM”
us: *stunned silence*
me: “Uh, sorry, it looked like there was someone coming for you” (and no point of all three rushing to one downed player especially on YOU KNOW WAVE ONE)
disembodied voice: “YEAH THAT WAS ME”
us: *looking sideways at each other across the baltic sea and a thousand km of dry land* okay…
To this day I really don’t know what his problem was XD HE WAS ALREADY GOING were we really supposed to abandon all tactics and all three run to the one person down just in case you know he missed the revive or sth…? And not doing that was reason to call us noobs? XD Okay…
Oops sorry about going off on a tangent… Anyway, yes, you can mute the chat and never worry. :)
“I’m not sexist, but—”
Now that we’ve got that out of the way, let’s get to the actual thinking. I always saw the ME2 love interests as roughly analogous; Jacob and Miranda for normal people, Garrus and Tali for the awkward xenophiles, Thane and Jack for those who like hint of tragedy to their love. There’s a thing in ME2, perhaps a cut or dropped plotline, that I always felt highlighted this especially. I can’t remember exactly where it is—either the description for Jack’s biotic upgrade or the post-recruitment/loyalty mission report—there’s a mention that Jack is suffering from rapid neural degeneration as a result of her modifications. Exactly what this means is never elaborated upon, but I always took it to mean that Jack, like Thane, would have a limited amount of time with you.
Now, imagine if they’d run with that.
Mass Effect 3, and you find Jack in the hospital. She’s dying, but she’s not unhappy about it. In fact, she tells you she finds the inevitability and lack of pressure peaceful. Later, Cerberus attacks, and she’s killed by the Illusive Man’s latest pet project while saving the life of a councilor, doing Kaidan/Ashley’s job for them. She is never mentioned again, and the Normandy crew members talk about how glad they are that nobody died.
And the female fans—they love it! They talk about how badass her last fight was and how she finally redeemed herself and how it was coming full circle for her character that she died defending a councilor. And whenever you try to argue against any of that people tell you you’re just mad because she’s your waifu and you’re a dumbass for liking the damaged girl in the first place.
Welcome to Thane.
YES. YES. THANK YOU.
Reblogging for the commentary because I’m pretty much never going to get over what they did with Thane.
it’s not so much the fact that he died — because come on, Kepral’s Syndrome. it’s the way they handled the writing and how it happened. i’ve had more than enough time to sort my thoughts out on this, and while i’ll be the first to say that i always want happy endings, sometimes happy endings don’t happen. not even in stories. the fact that i feel that strongly, and that a story can evoke such realistic and painful feelings in me makes me think that that’s just how well Thane’s story was presented and written— this all being in-ME2.
the transfer from being ready to live to the fullest and finding meaning in his new life in ME2 was just so shortlived, and by ME3 it was like it hadn’t existed at all. the revelation that he was not at peace with his impending death was one of the things that shook me to my core, and it was a revelation happening on a night before a mission that could well kill all of the crew members, not just Thane. his admission of his fear and his frustration with mortality made him an irreplaceable character to me. he realized he wanted to stay. that he had things to stay for. for Kolyat. for Shepard.
the transition could have been fantastic. seeing him slide from angry and disappointed to being accepting of his condition would have— could have been— mind-blowing. but it’s almost the same thing that happened with Anders. we never see the degeneration into a zealot obsessed with freedom. we’re just given that character and told to take it all without explanation, and to be tied to this new version of an already beloved character no matter what.
i just wished he had a bigger role in ME3. that’s all. the game is what it is. it’s still one of my favorites, it’s the ending to one of the most epic videogame trilogies i’ve ever followed. that doesn’t mean i have to hail it as perfect. when you love something, you should be able to see the flaws in it.
and… that’s my two cents worth. yep.
As true as this confession is, look at it this way. F!Shepard gets more realistic relationships: people lies, people cheats on you, people is selfish, people dies. M!Shepard is just a Mary Sue :P, all rainbows and unicorns…
OMG Sonia my thoughts exactly. I was gonna say more, but it started sounding so mean I erased it XD
(Source: nynuwe)
I FINALLY got my Shepard’s likeness pinned down. Took me this long. XD I’ve tried and failed several times! I might end up painting this, but first I’ll finish colouring the next page. ^^ Can’t wait to get that one out. You guys are gonna kill me (I’ll give you Eamon to be ripped in pieces, though, I like my skin intact)
Over the past week, I think I’ve spent about 12 hours on this painting. I’ve been working on it for at least an hour or two each day. Aiming to stretch it out to 20 or 30 hours. Trying to train up my patience (which I have very little of). I can feel it waning. XD Hmm… my Ryan Shepard is looking a lot like Nara with shorter hair. lol! What can I say? I have a thing for dark haired ladies with light colored eyes. <3
It’s looking amazing. I can’t wait to see what you come up with, working on it more. I love the work you’ve put in the weapon and the Reaper! Poor Shepard though. Hope she’ll pull through (and don’t say anything, I haven’t made it to the end yet). <3
A small rant on weapon violence and video games
You know where this is going.
Basically, I started ME3 a few days ago, and I’m loving it. Then some 18-year-old asshole went and started shooting at people in the middle of the night, apparently completely randomly, even without any sort of motivation or higher purpose, just playing at being a sniper I guess. Two people died and a few more are still in critical condition.
What does this have to do with ME3? That I’m feeling a horrible pressure from the rest of my family for not playing it. D: Mum started going on about how playing “children’s videogames” is “infantile” (someone had said so on the radio, because of course it’s again the fault of video games, even though this particular perpetrator didn’t even really play them that much - he actually was a social fellow who played airsoft as a serious hobby) and that “some people are disconnected from reality because of these things” and “it’s a real problem among young boys”.
I really hope they’re not comparing me to a spree killer, thank you very much, especially seeing as how I am not, in fact, an 18-year-old boy with serious issues of disconnecting with the rest of the humanity… But how hard would it be to finally stop demonising video games as a WHOLE? I think it’s insulting to both millions of people playing them, and also people creating the games and putting hours and hours of work into giving the players a great experience. There are different kinds of games, just as there are different kinds of books, films, plays, poems. All kinds of art and entertainment exist in several levels of quality and seriousness. Why do people never blame serious war films or books for people getting delusional? Probably 50% of the males of that age have at some point played an FPS video game. Even more have probably seen a film about war.
The Unknown Soldier (a Finnish book about WWII) is COMPULSORY READING at every school, for 16-year-olds. It’s really disturbing D: How are these not a problem?
I know there are problem gamers out there, just as there are problem alcoholists, workaholics, people who smoke too much, people who watch too much tv, people who eat too much, people who eat too little, and otherwise engage in all sorts of compulsive behaviour. Every now and then, there is a person who goes beyond the concept of what’s right and wrong, and kills a fellow human being.
Is it too much to ask to show some respect to those people who are capable of engaging in videogames without losing the sense of reality? Is it too much to ask to respect the victims enough not to pin their death on something superficial like “he did it because of video games told him to”?
My heart goes out to the people who were injured and who lost loved ones. But it helps nothing if people start looking for answers in places that are unfamiliar enough to seem threatening, and not actually looking into what really is the problem here - the detachedness from human contact and social relationships that pretty much every violent person suffers from. Excessive gaming isn’t the reason for social detachedness, it’s a symptom of it. If you have healthy social relationships to begin with and aren’t prone to addictive behaviour, gaming will not turn you into a misanthropist monster.
Boo. Like usual, I lost my stride. I guess you understand what I mean, though, at least I hope so.

